Eyevis
IBC 2017 in Amsterdam
Art Direction, Design, Animation, AR Scene Logic, Scene Communication, Data Visualization
Using touch the host was able to interactively place the players on the table and show detailed information about any of them. Additionally he was able to draw on the table adding information.
All game and player data was stored on a central server where they could be modified on the fly. The whole scene was run synchronously on three different setups.